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Almost a month ago I 2-ALL cleared the Arcade mode of Raiden IV. I said I would also try to 2-ALL the X360 mode which has 2 more levels. I’ve been working at it the past few weeks and have realized a few things.
First, that after about 6 or 7 attempts at clearing the 360 mode, I found I was barely scraping by to reach the TLB. This was no good because I need at least a stock of 5 bombs to successfully quick kill the 2-7 boss as well as the TLB boss. Not having the bombs simply means my doom because I can’t safely dodge the bullet sprays that occur when I don’t bomb. Inexplicably fast “fuck you” bullet sprays.
Then in my failed attempts: getting nervous and tense causing my body to heat up (plus it’s Summer) and consequentially affecting my herding dodges, dodging too much. That screws everything up. In the more difficult passages of the 2nd loop I have to pace myself with my tap-dodges so I don’t overshoot my positioning. If I overshoot, in the worst case scenario, it means being trapped by bullets.
The worst of these passages are in the latter halves of stages 2-5 and 2-6, and the ones I’ve been paying most attention to.
Since I’ve been getting nervous more than a few times, I think I’ve made a step towards forming a better calm mentality while I play. And this will be key for when I do get the clear. Though, the calmness ultimately stems from the safety of the knowledge of how to act through out the stages.
Raiden IV demands you to familiarize and memorize what the bosses do. This means having pre-planned dodge routes and methods of attack. More often than not, if you don’t know what’s going to happen next in the boss fight — you’re toast. Very unforgiving in this manner. New players to the game feel this at the boss of stage 3, who has multiple phases and bullet patterns. In the 2nd loop, this scenario occurs during the stages themselves. Bringing the challenge and level of dedication required up to snuff. Raiden snuff.
I thought the X360 mode clear would be easier to get after I did Arcade mode, but I was wrong. Stages 5 and 6 don’t mess around. The 2nd loop is a lot of fun though, if you make it past the first, do keep pressing on. Micrododging the doubly fast bullets is very satisfying. At first the speed is intimidating, but you grow to love it. Anyhow I can’t wait to clear the X360 mode as it will make me one of four people who have submitted a 2-all score on the XBL leaderboards. This fact has been part of my motivation to do it, coupled with the fact it will upload my replay. No MAME .inp shenanigans, no way to cheat, this is for real.
I’m DJ Aquazition on XBL if you’d like to see my replays. Second page of Arcade mode, first page of x360 mode. Anyway I’m getting more confident in my skills, so I think I’ll have the 2-ALL within 2 weeks for sure.
Earlier tonight I watched the three highest scoring replays for Raiden IV (X360 mode) on the XBL leaderboards. I only watched the highest scoring one all the way through (the 2nd loop.) When I did, I took notes on sticky notes. Where’s a fucking notebook? It’s okay, I didn’t take many notes.
St. 3
-1 panic bomb?
-p.b. big ship over bridge (p.b. is point blank)
- Herd in middle of screen arriving 1up area with Wide
-2 turrets 2nd last form
St. 3 Boss
-Due to delaying in earlier forms, last form time-out early (don’t have to deal with harsher final patterns? also, for score.)
St. 4
He bombs the suicide-bullet-pods at home stretch
-laser for boss (I prefer my assassination technique with Wide shot and 1 bomb)
St. 5
-p.b.s big ship near end
-bombs boss when it spins for early KO
St. 6
give space for tap-dodge between bullet gaps from the ships that shoot wide spread V-shapes.
-bombs suicide bullet pods at mid-stage
-be wary of THOSE SUICIDEBULLETPODS! (check replays again)
St. 7
Did he die on purpose there?
-uses missiles
-tiny dodges last pattern tlb
-bomb the shit out of tlb
- – -
I also noticed many of the 1st to 10th rank replays used Homing in more stages than I did, only using missiles for certain occasions. That’s something I may need to adjust to if I switch to homing. Otherwise, I think the outlook is positive for me ALL clearing Raiden IV. The notes here expressed most of my biggest concerns as far as survival goes. I found out that the TLB at 2-8 (I guess the purple crystal has his own mini-stage) is actually very easy with the usage of 3 bombs and point blanking and doing some simple dodges in a few patterns. That excited me as I thought that would be a big hurdle for me as I was slaughtered in my first practice attempts against ‘em.
Also, one of the top ranking players used the photon beam for the alternate DLC ship, I don’t know its name (not the fairy.) He kicked some serious ass with it, but all the fucking wiggling wouldn’t suit my play style, I decided. And the way he played with it involved a lot of jittery movements to manipulate those things for maximum damage. I was impressed as I think I would have a lot more difficulty. But hey, I haven’t tried (or PAID) for that ship yet, maybe it’s dece’. Also, I think he may be using a pad. Fuckin’ pad jitterbugs.
Expect to see me in the top 10 in the US Raiden 4 Leaderboards! I’m getting into it. Yeah, I’m pumped.
Harmony of the Silver Star: it’s been something like 9 years since I played the Silver Star Story Complete on the PSX. I remember when I got the game and it left such an impression on me (being about 15 at the time). After the spark of other classics I played at the time: Final Fantasy 6 and EarthBound, Lunar defined the ‘classic’ fantasy RPG feel to me. With a big heart that came through in the voice acting, cut scenes and music, I fell in love after finishing it and picked up Eternal Blue later on.
Anyway. I’m enjoying Harmony of the Silver Star. I was worried that the game would fall flat to me in some aspects in my later years, but the teams behind the localization did a good job keeping the humor and spirit from the original. In a town named Reza, the whole joke between the dialogue with these NPC hicks — is that they are a dinky incestuous town. Puns and sexual innuendo are frequent and the dialogue with your main characters is playful and you grow attached to their distinct personalities. I don’t remember Alex being so ‘silent protagonist’ in the PSX version. He hardly ever speaks beyond the opening hour or two. But I’m remembering why I like the silent protagonist — a modest hero with few words. Kyle steals the show with his wild and reckless personality, and Nall talks a lot! He’s a coy mother fucker, I like ‘em.
The presentation is spot on and though the game is easy, I find some difficulty in advancing quickly through, which gives me some fun to hurry along. I figure the more I hurry, the faster the challenge will meet my party.
I’m on my way to the Red Dragon Cave but I’m currently chasing a pink fluffy thing in a stream-filled meadow area.
Onto Raiden IV.
I’ve been spending more time than I thought I would with this one. I’m not a huge Raiden guy aside from my time with Raiden Fighters Jet. The first one pisses me off to all hell. I liked Raiden III from what I played of it but I didn’t get too dedicated. After I cleared the first loop in Raiden IV, I thought it didn’t take that much time to accomplish. So I’ve been exploring the 2nd and final loop. And I gotta say, it’s a blast. With the 2nd loop, you have to get even more serious with memorizing how to handle yourself throughout the game. The bullets go at least doubly faster. I’ve been practicing the stages and the bosses in boss rush, primarily. Dying early on in a real attempt can be frustrating, so I’ve limited myself to the amount of real runs I’ll do for the sake of saving time for practicing.
Right now I can reach 2-3 in X360 Mode. My goal is to reach the true last boss. Defeating him, I am not sure, yet. No one has accomplished this feat on the NA Leaderboards, Arcade nor X360 Mode I believe. I wish more people would play this game, it’s just fantastic and the more I play it the more I like it. That spread shot is so damn satisfying.
Also, playing this game with my HRAP has been a real joy. The two feel like a match made in heaven, it must be the slower ship speed or something. Though I have accidentally tripped my bombs off, multiple times. Dang you, Ultra Sensitive Sanwa buttons! *Yay! Ultra Sensitive!*
Been playing some shmups as usual and lately I’ve really been rocking the 360 hard with almost all the good’n's for a NA 360: Mushihimesama Futari, Raiden IV and ESP Galuda II.
I’ve capped off somewhat with Futari at the moment. I’ve moved on from 1.5′s Original mode where I reached 336mil with Palm and have been trying out Black Label’s Original mode. It’s really fantastic. It’s such a treat to get to play it and I was ready to throw down $15 for it. The aesthetic changes are really swanky, the 2nd stage’s icy waters now have a pristine blue hue, stage 3 looks distinctly different, baring a darker forest tune. Then stage 5 set at dusk, it’s really awesome. BL Original mode is even more addicting than 1.5, the stakes and scores are higher… it’s faster, bigger and stronger. The original modes are the most fun I’ve had with any shmup, I have become feverishly greedy for those aura’d gems. My BL Orig score is at 650mil right now, but I would like to come back to it, and 1.5 to improve yet more. I hate to say but I do feel sore about not getting a 1.01 DLC card with my copy, reserving it from Play-Asia. Think I could really appreciate that mode, enjoying Mushi1′s original mode as I did (an Lx3 clear.)
I’ve tried the Arcade mode of ESP Galuda II more than a few times now and it’s pretty fun too. Still haven’t tried any of the other modes but I think I’ll learn to enjoy them. Arcade’s tough! Kind of a slap to the face compared to the original’s difficulty. Wanna go back and clear Galuda I though at some point, nabbing Galuda 2 has made me appreciate the whole ESP series more overall. I enjoy the world(s). My Hi right now is about 54 mil.
Anyhow, NOW I’ve changed my focus to Raiden IV. Damn tough stuff, but an oddly rewarding game. Been running the boss-rush gamut a lot and practicing the latter stages a bunch. I can reach 1-5 in both 360 and Arcade modes so far, but I don’t do many real runs because I know how brutal the game is with memorizing the boss’s patterns and knowing what to expect in the latter stages when things get pretty hairy at times. Without getting to know the stages and bosses, don’t dare to expect to clear it in a random fluke. It’s that kind of game and I embrace the difficulty. Can almost finish the first loop of the boss rush but I’ve got a ways to go yet. I’ll update a bit about my progress. I made a little page of notes about what power-ups to change up at certain points of the game. Tinkering with the idea of switching to Laser for most of one of last space stages… I think it’s the last one. For the most part the Vulcan takes care of business… toothpaste is shit.
Overall, great stuff all around! The 360′s been getting it’s due time. It’s nice to be able to post my scores on the leaderboards. BTW: I have a XBL account now, I’m DJ Aquazition. Add me up!
It’s an honor to be ranked 30th (something) overall in the world for 1.5 Original Mode with Palm! But I will strive to be yet higher! There are some BL Original scores over a billion (one at almsot 4 billion) and I think it’d be crazy to get even half of that. Such depth! Mushi1′s Maniac scoring had a great depth to it, too, as far as scoring huge.
Oh yeah, been playing a bit of the new Lunar remake on the PSP. It’s enjoyable and nostalgia-tastic so far :D… and I’m done.
Yesterday night I decided to play through some Mega Man 3. I got excited at the prospect as my friend in Japan narrated what was happening in the Game Center CX episode for Rockman 3 (Talking on Skype). Arino had severe issues clearing the game, coming in at something like 23 hours. In my first experiences with the game at a young age, I felt the game had a darker tone to it… I think that was Snake Man’s stage. I totally forgot that Snake’s Man stage opens up to an outer sky area. But yes! I played Mega Man 3.
I cleverly defeated the 8 robot masters with a few continues. As I was attempting to finish the first of the next 4 stages, my foot hit the OFF on my power surge, so the power went out on the computer. So I stopped playing that for the night.
Alright. I planned to 1cc Salamander 1 and 2 recently, here’s the story about how that went down:
I picked up Salamander Portables on the PSP about two years ago and had been playing the two Salamanders just casually since. I thought, hey, I’ve played these casually enough, hell, (most of my runs were ending at the same points,) so now it’s time to devote to them and clear them. I chose Salamander 2 first.
Since the only method I have of playing Salamander 2 is on the PSP, I couldn’t make use of save states as I did for Salamander 1. At first, I played many runs of the game, plowing through the first 4-5 stages easily, then I would hit a wall usually at the asteroid filled stage with the big gunwall boss. I hit a wall, a gunwall.
After more runs I discovered that the asteroid stage was giving me problems most of the time because I would no-miss my way to that stage. The rank in fact piles up to an apex and when the rank is high, it feels like everything is moving fast: the popcorn ships being spat out by dispensers, the oncoming popcorn enemy swirls and turrets that shoot many aimed bullets. If you’ve played the Gradius games you know that if too many threats flood the space around you — it can mean quick doom. The rank gets crazy.
What I had to do to counter the rank was to suicide at a specific spot: about 40 seconds before the rotating core on the battleship level, on the last pass under the battleships that surround you. This is a good place because there are some power-up drops at this point that you can pick up right after suiciding. It brings the rank down quite noticeably for the next stage, and it makes it much more manageable. I did that. Fighting the boss of this stage was sloppy at first, but after a while I figured out how to do it cleanly. After that is the hardest vertical stage of the game (and the last?) The game gets a bit more serious with a mid?boss that requires a strategy and memorization to effectively beat. It’s a 3 segmented Gradius 1 Big Core-lookin’ boss. The trick is to destroy one of the side pods quick so that you can feel safer on one side of the screen. If the pods survive they continue with a spread laser attack, coupled with straight-shot lasers from the main core, covering most of the screen. I often choked on that pattern if it occurred more than once.
The last boss was tricky. He has a variety of attacks that I needed to know how to react to: when I reached him on my 1cc run I was feeling very nervous about clearing it because of that boss. I lost my last life remaining during the battle and the adrenaline was pumping. With determination I narrowly dodge some of his final attacks after I die and pick up only 1 or 2 options. He felt like he had more health than usual as I got some good hits in, after coming out unscathed of that crisis. Then almost at the last second I beat him. I felt pretty accomplished as I noticed my heart was beating harder from that craziness. Didn’t make it past the first stage of the loop.
Then regular Salamander. This game is kind of an odd one. I went to MAME to play this one. There are specifically tricky parts that require a plan of attack to survive. The first half is relatively easy, and then a vertical stage with a gunwall boss. The gunwall three-core boss requires a certain trick to defeat it without losing a life. It involves positioning yourself inside of the gunwall so that these bouncy blue balls don’t fill the lower half of the screen, instead, so that they lob out into a trapped space within the gunwall. The positioning and timing to pull off the technique needed some articulation, but once I discovered the trick, it didn’t take long for me to grasp the proper execution. Failing to execute it well enough can lead to a prompt game over.
Following this boss is a horizontal asteroid stage. A pretty easy stage. Thanks to save states I was able to find the right positioning to blow through it with little effort. Then another vertical stage, in this stage, pink energy bursts launch from the ground towards you, there’s an easy ass Gradius I Core rush and then some Moai heads to obliterate. That sums it up about. A medium difficulty shooter that’s particular on planning for a few segments of the game.
It feels pretty good to have these two classics under my 1cc belt *shrug*. I recommend giving them a shot, especially Salamander 2. It has this triumphant presentation about it that makes it a memorable game. The original, well, I love the music, and I have a soft spot for the this Gradius relation, I suppose.

I have been enjoying Mushi Futari 1.5 Original mode right off the bat. I tried Ultra once or twice and was annihilated before the end of Stage 1. Haven’t touched Maniac or arrange or novice stuff really. When I got into Mushihimesama 1, I tended towards the Maniac mode. It was the first Cave game whose scoring system I learned and got good at. I shuffled Original mode off to the side for the time I spent nailing down a better Maniac route.
It was only untill long after did I play and 1cc Mushihimesama’s Original mode. And I’m glad that I did, it’s great fun. It may have been because of the other shooting game experience I got in the meantime that let me appreciate Original mode more-so. Because now I see how Mushi1 Original feels like a Toaplan game. The systematic sweeping mechanic is put well into play — when you get to the edge of the screen and have to carve back through the bullet patterns. That hypnotic sweeping of aerial destruction. And to be honest, Futari’s original mode feels like that but on lots of steroids.
I was trying to clear Mushi1 Orig. with Lx 4+ but hit a wall at getting Lx4. I think I was pretty close, if I had just focused and pinpointed my run a bit more. Soon after my curiosity of Futari, followed the wait for the game. I decided on getting a US Cock-Box 360. Pretty glad I did to be honest. I got most of the retail shmups, RE5, Tales of Vesperia and Star Ocean 4. AND FUTARI, BITCH.
I hyped up Futari to myself a lot and I’m really enjoying it. I jumped right into the scoring system of 1.5 Original. My initial plan was to play the first two stages with the scoring mechanic in mind, then the rest of the stages for survival. It didn’t take long for me to start playing the whole game with scoring in mind, pinpointing parts where I needed to ignore it. I started using the practice mode fairly soon and it’s pretty damn handy, running St. 4 and 5 alternatively and their bosses with the rank at an ideal run setting. Been hitting the first extend right before the last set of icicle blockades in st. 2. The first two stages remain fun because of the scoring, unlike Mushi 1′s first 2 stages.
The game has been pumping the adrenaline a little bit too which is always good for playing a shmup. All the stages are pretty cool. Been trying to play maybe a half hour+ a day at least. I’ve already cleared with all the character types except for Abnormal Reco. Abnormal Reco is actually pretty fun I think, but hard to score or survive with. Her A-Shot Option Lock is really powerful and if you know the enemy positioning you can just take care of business close range. Some patterns are hard to fight close range, though.
Tonight I had a pretty crisp run, not dying untill right before Larsa. Then once again for Lx3, 324mil. Beating my last score by 30mil. It might be hard to get those extra points, the top score on the shmups board is 400mil but I’m gonna go for it. Still having a lot of fun with the mode.
I still have to create my Live account and get some scores on there. >_>
I hadn’t “blogged” here in a while, but I did indeed clear Star Ocean 4 and play some other games and stuff. I want to write a review for Star Ocean 4 once I finish up with the bonus dungeons, and perhaps play the game again. Here’s a monologue from IRC a bit about what’s going on.
—–
[12:48:54] <Aquas> yeah, i beat star ocean 4 recently
[12:48:59] <Aquas> almost done with the first bonus dungeon
[12:49:27] <Aquas> but i have to synth some stats to weapons and accessories in preparation of the boss and the next and last dungeon.
[12:50:31] <Aquas> doing that will require farming of sorts by revisiting a planet repeatedly to harvest bizarre fruit which can generate potent stat seeds when used.
[12:51:02] <Aquas> then use those atk / def seeds on weapons.
[12:51:55] <Aquas> = mega buff character with maxed atk and def stats eventually
[12:52:42] <Aquas> gotta fully maximize for any remaining “final bosses” as well, but I’m not sure how many there are besides one for this next dungeon.
[12:54:09] <Aquas> i brought a party with wrist and neck accessories with bonus exp status and gained a fuck load of levels like euphoria leveling up. all the exp bonuses from each persons equipment topples, reaching about 400% extra plus any bonus gauge exp bonuses
[12:54:33] <Aquas> ive got some fol equipment to make, too.
[12:54:46] <Aquas> to make tons o moneys so i can buy from santa claus
[12:55:05] <Aquas> the celestial dealer of goods
[12:57:15] <Aquas> but since i have to do that item creation shit, i’ve just been playing mushi futari instead.
[12:57:20] <Aquas> which is really damn fun.
—–
The cleaer took roughly 50 hours, but I’ve already tacked on nearly 20 hours extra from the first bonus dungeon content.
From that, I’ve been playing Futari! I’ve been really excited for this event and it’s just a great gaming experience overall. Enjoying Original Mode. Can somewhat consistently get around 170 million and can reach Stage 5 boss so far. I’m gonna try my best to get on the boards at shmups. I also tried Raiden IV and Raiden Fighters Aces. Good stuff. Wartech has also been acquired… will get to it eventually.
I finished Persona 4. Dang game has 3 endings, a bad one and two good ones. After you get the first good ending, you have to do something specific to initiate the very last battle of the game. Naturally, when I mentioned I had finished the game to a friend, he asked what boss I fought and I told him, he said I didn’t finish it. Doh! Great game though. Unfortunately I didn’t max out any of my social ranks so I didn’t get to see the rest of the 2nd form Personas of my teammates. They look real cool though, I checked ‘em out in this Persona 4 Visual Data art book. Their stats change slightly with the transformation. It certainly is a long game, I clocked about 80 hours.
I started Persona 3 FES now. There are more areas in town to visit and it seems the NPC populace flourishes a bit more because of this. It already has me smiling a bit, the dialogue and voice acting are fun. Don’t think I’ll get far in it quickly, I spent almost a year getting through P4, might be the same kinda thing here. I’ve became such a fan of Shoji Meguro’s music now, aw, most exceptional music and vocal tracks.
Eh. Onto Mercedes in Odin Sphere, as a side note.
My story is this. The Void Quest dungeon caused me a game over two times. The first time, I killed myself by having Hama (doom spell) reflected onto me from the Strength Beetles. That really stunk, so I didn’t play for nearly a month. Picked it up again and got to the 7th floor, where the enemies get a little bit harder. I was a little cocky and fought a few more battles when I should have exited and lo and behold, I get ambushed and the main character gets pummeled to death without a chance to escape. That also sucked, but after that point a vendetta formed for me against this dungeon. I would see it out for what it did to me, me and my people.
So yeah, I picked it up again last week with careful attention not to game over yet again. And thusly I progressed. Got to the top floor where the boss was and decided to try to take him out. This boss was really peculiar, I thought. It takes two forms. The true form is a disgruntled looking baby with an overly large head that has a tip that resembles the shape of dispensed ice cream. Well, the head has a tip… is the point *shrug*. It’s other form is an enlarged 8-bit-esque sprite. He begins the battle with the 8-bit Hero form which he will attempt to rebuild after its destruction. It attacks with dragon quest styled menu windows, it’s kind of adorable.

As soon as I crushed the hero form, a chain of attacks from the baby killed my main because he hit Kanji’s weakness with Garula. Then, I tried again which was a painstaking 30 minute battle that resulted with my main falling from Ghastly Wail, an attack that instant KO’s party members with the Fear status. Doh! I was… kind of close. So, what else could I do? I had one more rainy day before the fog settled so I leveled up my party a bit, the winning factor for this leveling up being that Yukiko learned Mediarama, a better all-heal spell. Third time was the charm and I got finally got ‘em, and the baby fell from his levitation and promptly became oddly charred. Odd because earlier in this dungeon there are enemies that resemble charred babies, except with flowers on their head. That kind of spooked me, a little… a little.
The whole motif seemed to click a little more to me than the others for the dungeons. Ascending each floor, you hear ‘the boss’ speaking arbitrarily about a game. The motif was that it was a mockery dungeon-crawling game within a game. It seems he was addicted to games or something. The fact he was a levitating baby may suggest that life is a game to him. Then I wondered to myself and wondered “Gee, have I been playing too much? Too many games?” I digress.
I get so full of myself playing the game sometimes, plowing through battles and what not, brushing off battles as mostly easy. But the heat really started to advance in this dungeon. I find myself taking more caution in battles, carefully examining the possibility of a game over. So painful to Game Over sometimes.
Well I picked up on my third run of Mother 3 from the end of Chapter 3 to the start of Chapter 7 now. I really like the game, I really do. I’m a huge MOTHER fan, you know, EarthBound and shit. I’ve got a history with the series and with a lot of people I’ve met on the internet because of Starmen.Net. This is besides the point, however. Mother 3 is really a feel good game for me. When I play it I just feel good, simply. I love all the stupid dialogue, all the little personal rants and tangents of the NPC’s that ring home a feeling from Mother 2 / EarthBound where the NPCs all had lives of their own that you actually wondered about, and whose lives help create the mold in which the world is formed. Mother 3 is a bit more modern in this respect, a pig will tell you about an exceptional croquette roll shop in Japan and go on about them. And then the occasional breaking of the fourth wall, well, more so used in EarthBound where people in the game were playing “EarthBound.” A couple of the instances in that game is a Shark Punk who guards the backdoor of the Arcade that leads to Frank. He asks if you want to join the Shark gang and if you say < yes > he tells you to beat EarthBound first, what a jerk! And then the police chief of Onett also comments that he’s been having some trouble with EarthBound.
All the care in the dialogue really makes me feel warm, I guess. The series creator / writer of sorts, Shigesato Itoi, speaks most of the text in the game before it’s used. Blah blah blah.
For Mother 3, Chapters 1, 2, 5 are probably my favorite parts of the game. I like the smaller sized parties or single character parts. The mystery that builds up about the evil of the game is fascinating, and most RPGs can disappoint me in that beginning realization process of having to save the world.
I’m still at Tales of Phantasia, it’s got a bit more content than I expected, at about 35 hours and I’ve got a ways to go I think. I’m now farther than I was when I played the SFC translation like 5 years ago o_O so it’s getting a bit interesting but all in all, its got its roots in RPG tradition when it comes down to being a remake of the first Tales Of game. Say, did you know there’s a Tales of Vesperia movie in Japan out right now? I don’t have to think too much when I play ToP, so that’s nice.
And Persona 4, well, I game over’d for the second time in the Game Dungeon. But now I’ve got a vendetta against that place! I’ll resume, eventually.
Flying Shark is still fun as hell, Air Gallet blew my socks off, Battle Garegga is not battling me, Mushihimesama kicks ass. Yeah, Mushihimesama. Been playing this a fair amount lately. Working on a No-miss or lx4 clear of original mode, and also beginning to tackle Ultra mode. I gotta say, Stage 5 is probably the best stage of any shooting game I’ve played. Because of it’s length, it gets super epic blast the fuck outta all that colorful shit! I was thinking and what makes me really love the game are the different modes and fantasy setting. This is why I MUST PLAY MUSHIFUTARI WAAAAAAAAHHHH ;_; Arrange mode still eludes me a bit. Huzzah! Look at this big wad of text!
