Nothing elates the crowd like a matter of fact rundown.  Prepare for scintillation as I list.

Here’s the reality of Mega Man Powered Up: not every character has moves as cool as Cut Man’s walljump.  Or more accurately, none do.  Fire Man’s gimmick is pretty limited, but they get a few cool challenges out of it.  When his headfire is doused by water, his only attack is a small fire aura.  So to hit anything, he has to jump right up against it.  Less of the platforming, more of the killing dudes.  Ok, I think I mentioned this was pretty limited.  Up to Fire 9 now.

I did peak ahead and take a look at the final set of 10 challenges.  Those are the Wily challenges – various boss mixes which can be played with any character.  This culminates in having to beat all bosses consecutively on Hard, which is a fairly horrifying prospect.

We’ve established a running theme that 1CCs mean nothing in a vacuum.  Our next entry in the series is Deathsmiles, which I cleared within my first five plays.  Scoreplay, however.  I’m up to 60M now, which means that I’m not really getting any decent activations other than the one on C-2.  I suck at recharging after an activation, I can’t play the Gorge and oh yeah, I still die to Jitterbug sometimes.