Nothing elates the crowd like a matter of fact rundown. Prepare for scintillation as I list.
Here’s the reality of Mega Man Powered Up: not every character has moves as cool as Cut Man’s walljump. Or more accurately, none do. Fire Man’s gimmick is pretty limited, but they get a few cool challenges out of it. When his headfire is doused by water, his only attack is a small fire aura. So to hit anything, he has to jump right up against it. Less of the platforming, more of the killing dudes. Ok, I think I mentioned this was pretty limited. Up to Fire 9 now.
I did peak ahead and take a look at the final set of 10 challenges. Those are the Wily challenges – various boss mixes which can be played with any character. This culminates in having to beat all bosses consecutively on Hard, which is a fairly horrifying prospect.
We’ve established a running theme that 1CCs mean nothing in a vacuum. Our next entry in the series is Deathsmiles, which I cleared within my first five plays. Scoreplay, however. I’m up to 60M now, which means that I’m not really getting any decent activations other than the one on C-2. I suck at recharging after an activation, I can’t play the Gorge and oh yeah, I still die to Jitterbug sometimes.

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