Originally I was going to list what I need to improve upon, in order. Instead, I have opted to take a more in-depth look into the main thing I currently need to improve upon: combos. As I mentioned in my last post, I have never looked into combos before for any other fighter at all. I have started picking it up lately, but I am still far from where I need to be in this area. Hitting someone 30 times per opening vs 4-8 times makes all the difference in the world. Here are the sub-items I need to improve upon, listed in order.

  1. Execution
  2. Starting the combos I already know. Simply put, a lot of times I end up poking someone 2 or 3 times instead of initiating a combo. I should, in fact, be comboing nearly every time the opportunity presents itself. I think the biggest problem here in I have such an ingrained automatic response of poking opponents with 2 consecutive jabs. I think the best way to address this issue is simply to be more conscious. Think “now I’m starting a combo” the second I see an opening rather than “let’s try to open him up a bit and then do a combo”, which rarely works. Another part of the issue, I think, may be a (valid) fear of getting my combo blocked, leaving myself wide open. Again, I think greater consciousness while playing will help with this. When there’s a clear opening, initiate combo immediately, when there’s a questionable opening, poke.

  3. Effectiveness
  4. The combos I currently have under my belt are extremely basic. This is not a coincidence, I intentionally started with only basic combos as the subject matter was new to me. However, there’s no question that my combos could be a lot more powerful. Most combos should probably end in hyper moves, currently I only have such sequences with Ryu and, to a lesser extent, Soki. I think this is best tackled in training mode, experimenting with new ways to extend started combos to increase the effectiveness. Important as this issue is, I doubt I will be focusing on it much right away as I have some more basic issues to attend to first, such as..

  5. Aerial Raves
  6. Extending one’s combos with ARs seems like the natural second step in learning to effectively combo. I can sometimes land these nicely, but often I will miss the jump. Also, I could probably do slightly longer ARs when I do land them. This skill is almost more important as an exercise than as a practical means of ending a combo. I think this is another skill that would be best honed in training mode.

  7. Consistency
  8. Failure to combo, apart from failure to execute. Sometimes (fairly often?), I will land for instance, a 2-hit combo hopefully followed immediately by a 4-hit combo, instead of a proper 6-hit. While this doesn’t matter when things pan out (and is, in fact, slightly advantageous) the problem is that it’s a break in my attack string, which could be exploited by good or lucky players. Once again, training mode is the place for this.

  9. Equal Opportunity
  10. Morrigan, in particular, I like choosing on occasion, but as her combo is not standard I really don’t know how to pull them off with her at all. This could be remedied by looking online and, once again, with a little time in training. This is not a huge priority as it mostly just affects Morrigan and it’s not like I play with her all the time, but still it should be addressed sometime soon.

So that about sums up my issues with combos. As mentioned, I believe this is currently the most pressing issue for me to improve upon. Looking over my notes, it would seem a majority of this would be best improved upon in training mode. I don’t particularly enjoy training mode, but I think a few sessions of repetitiously digging a groove for myself would pay off. The most important improvement, however, is more of a matter of being conscious of starting combos cleanly. I tend to be pretty aware of what’s happening during a match, so hopefully keeping this in mind and putting it into action will not be terribly awkward.

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