101/128

101/128

Latest addition was the exit from F27 to F36.  That’s what, 18 new ticks in the last 2 months, 6 in the last month?  Zipping right along.

Progress will only slow further, as the feats remaining are yet more daunting.  The third exit of F27, for instance:

Getting to the third exit on F27Umihara Kawase presents merciless skill checks.  “To reach this door, you’re going to have to master long toss swings*.  You’ve used long tosses a bunch, and you were able to muddle through on stages where you could retry repeatedly on failure, or take 20 swings back and forth to build up momentum.  But now you’re going to do it right, on the first try.  Master the skill or die.”

This is something that goes on in most any deep action game, but I feel like it’s more discrete in Umihara.  THIS is the spot where you need to learn the basics of boost jumps, and THAT is the spot where you need to master them.

* Don’t try to find a definition for “long toss swing.”  If there’s a lexicon for UKS, I’ve never seen it.  I make up all the names I use for techniques.  If this were something anyone actually discussed, we could hammer out common definitions.

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