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	<title>Comments on: Boolit.</title>
	<atom:link href="http://gamingjournals.com/2010/01/22/boolit/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamingjournals.com/2010/01/22/boolit/</link>
	<description>Deep action gaming.  Blogs suck.</description>
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		<title>By: math4origami</title>
		<link>http://gamingjournals.com/2010/01/22/boolit/#comment-164</link>
		<dc:creator>math4origami</dc:creator>
		<pubDate>Fri, 12 Feb 2010 05:06:43 +0000</pubDate>
		<guid isPermaLink="false">http://gamingjournals.com/?p=470#comment-164</guid>
		<description>What about hitboxes and bullet speed? 

&quot;Whereas bullet-dense shooters are about analyzing patterns and finding gaps in them, older shooters are about being alert at all times; blink and you’re very likely to get hit out of nowhere.&quot;

I think that sums it up.  It is probably harder to play the &quot;regular&quot; shoot-em-ups because of those reasons, but is it more fun?</description>
		<content:encoded><![CDATA[<p>What about hitboxes and bullet speed? </p>
<p>&#8220;Whereas bullet-dense shooters are about analyzing patterns and finding gaps in them, older shooters are about being alert at all times; blink and you’re very likely to get hit out of nowhere.&#8221;</p>
<p>I think that sums it up.  It is probably harder to play the &#8220;regular&#8221; shoot-em-ups because of those reasons, but is it more fun?</p>
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		<title>By: math4origami</title>
		<link>http://gamingjournals.com/2010/01/22/boolit/#comment-163</link>
		<dc:creator>math4origami</dc:creator>
		<pubDate>Fri, 12 Feb 2010 05:02:09 +0000</pubDate>
		<guid isPermaLink="false">http://gamingjournals.com/?p=470#comment-163</guid>
		<description>Isn&#039;t the purpose of arcade games to make money?</description>
		<content:encoded><![CDATA[<p>Isn&#8217;t the purpose of arcade games to make money?</p>
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		<title>By: Ray Ayanami</title>
		<link>http://gamingjournals.com/2010/01/22/boolit/#comment-158</link>
		<dc:creator>Ray Ayanami</dc:creator>
		<pubDate>Fri, 22 Jan 2010 20:48:57 +0000</pubDate>
		<guid isPermaLink="false">http://gamingjournals.com/?p=470#comment-158</guid>
		<description>The problem is, for most people, instead of &quot;wow this game&#039;s cool I wanna try it&quot;, they&#039;re like &quot;THIS GAME&#039;S IMPOSSIBLE I DON&#039;T WANNA PLAY IT EVER.&quot;

Their loss, I suppose.</description>
		<content:encoded><![CDATA[<p>The problem is, for most people, instead of &#8220;wow this game&#8217;s cool I wanna try it&#8221;, they&#8217;re like &#8220;THIS GAME&#8217;S IMPOSSIBLE I DON&#8217;T WANNA PLAY IT EVER.&#8221;</p>
<p>Their loss, I suppose.</p>
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		<title>By: BDA</title>
		<link>http://gamingjournals.com/2010/01/22/boolit/#comment-157</link>
		<dc:creator>BDA</dc:creator>
		<pubDate>Fri, 22 Jan 2010 20:46:54 +0000</pubDate>
		<guid isPermaLink="false">http://gamingjournals.com/?p=470#comment-157</guid>
		<description>I know I for one wouldn&#039;t have started playing them in the first place if it hadn&#039;t been for Youtube clips of last boss fights. My reaction wasn&#039;t &quot;welp, that&#039;s impossible&quot;, it was &quot;holy shit I&#039;ve got to try that.&quot;

Chances are those &quot;I can&#039;t do that&quot; people weren&#039;t ever going to try them anyway.</description>
		<content:encoded><![CDATA[<p>I know I for one wouldn&#8217;t have started playing them in the first place if it hadn&#8217;t been for Youtube clips of last boss fights. My reaction wasn&#8217;t &#8220;welp, that&#8217;s impossible&#8221;, it was &#8220;holy shit I&#8217;ve got to try that.&#8221;</p>
<p>Chances are those &#8220;I can&#8217;t do that&#8221; people weren&#8217;t ever going to try them anyway.</p>
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		<title>By: Dan Haigh</title>
		<link>http://gamingjournals.com/2010/01/22/boolit/#comment-156</link>
		<dc:creator>Dan Haigh</dc:creator>
		<pubDate>Fri, 22 Jan 2010 20:17:31 +0000</pubDate>
		<guid isPermaLink="false">http://gamingjournals.com/?p=470#comment-156</guid>
		<description>Your thesis is that more people would play 2d shooters if it weren&#039;t for youtube clips of last boss fights. 

...</description>
		<content:encoded><![CDATA[<p>Your thesis is that more people would play 2d shooters if it weren&#8217;t for youtube clips of last boss fights. </p>
<p>&#8230;</p>
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