My story is this.  The Void Quest dungeon caused me a game over two times.  The first time, I killed myself by having Hama (doom spell) reflected onto me from the Strength Beetles.  That really stunk, so I didn’t play for nearly a month.  Picked it up again and got to the 7th floor, where the enemies get a little bit harder.  I was a little cocky and fought a few more battles when I should have exited and lo and behold, I get ambushed and the main character gets pummeled to death without a chance to escape.  That also sucked, but after that point a vendetta formed for me against this dungeon.  I would see it out for what it did to me, me and my people.

So yeah, I picked it up again last week with careful attention not to game over yet again.  And thusly I progressed.  Got to the top floor where the boss was and decided to try to take him out.  This boss was really peculiar, I thought.  It takes two forms.  The true form is a disgruntled looking baby with an overly large head that has a tip that resembles the shape of dispensed ice cream.  Well, the head has a tip… is the point *shrug*.  It’s other form is an enlarged 8-bit-esque sprite.  He begins the battle with the 8-bit Hero form which he will attempt to rebuild after its destruction. It attacks with dragon quest styled menu windows, it’s kind of adorable.

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As soon as I crushed the hero form, a chain of attacks from the baby killed my main because he hit Kanji’s weakness with Garula.  Then, I tried again which was a painstaking 30 minute battle that resulted with my main falling from Ghastly Wail, an attack that instant KO’s party members with the Fear status.  Doh!  I was… kind of close.  So, what else could I do?  I had one more rainy day before the fog settled so I leveled up my party a bit, the winning factor for this leveling up being that Yukiko learned Mediarama, a better all-heal spell.  Third time was the charm and I got finally got ‘em, and the baby fell from his levitation and promptly became oddly charred.  Odd because earlier in this dungeon there are enemies that resemble charred babies, except with flowers on their head.  That kind of spooked me, a little… a little.

The whole motif seemed to click a little more to me than the others for the dungeons.  Ascending each floor, you hear ‘the boss’ speaking arbitrarily about a game.  The motif was that it was a mockery dungeon-crawling game within a game.  It seems he was addicted to games or something.  The fact he was a levitating baby may suggest that life is a game to him.  Then I wondered to myself and wondered “Gee, have I been playing too much? Too many games?”  I digress.

I get so full of myself playing the game sometimes, plowing through battles and what not, brushing off battles as mostly easy.  But the heat really started to advance in this dungeon.  I find myself taking more caution in battles, carefully examining the possibility of a game over.  So painful to Game Over sometimes.