I am currently at 128th on the Xbox 360 leaderboards for Tales of the Arabian Nights on Pinball Arcade, with a pretty good score of 140,471,170. However, I wasn’t even going for a high score with my run, just trying to activate the Harem multiball mode. While this is only one of the standard goals (as opposed to the much harder wizard goals) I found it one of the hardest of those goals to achieve, across all four of the included games. For one thing, the Harem light is hardly ever lit, usually the Lock or Tiger loop light is lit instead. Also, the way the board is set up, it’s really hard to get to either of the furthest outside loops. For the most part I’ve found the sweet spots for trying to hit the lamp (get the ball stopped on the right flipper, and hit just as it starts to roll down) and the Collect Jewel/Magic Carpet ramp (about the middle of the right flipper) but getting over to that left loop takes a lot of luck. Too often I’ll hit with the tip of the right flipper and hit the left bumper which sends me zooming down the right gutter. This game is terrible about sending you straight down the middle and sides. You can only hope to have a shooting star, which will stop the ball in place over the flipper drop, otherwise you had better be quick with the forward nudge if it gets anywhere near that area. You would think a side nudge, but everything I’ve heard says a forward nudge is the best for getting out of there. I’m still not that great at nudging, and wish I could do it with the right analog stick instead of the left one (feels more natural to me).
This was one of my least favorite tables when I first started playing Pinball Arcade, but I’ve played it so much now trying to get the only standard goal I was missing, it has kind of drilled itself into my head and taken up permanent residence there. I love the sitar scale that plays while your bonuses add up. I love abusing the 3X lightning lamp bonuses. But most of all, I’m glad I was finally able to get that stupid harem multiball mode! Which I immediately flunked out of, by the way.
My tips for trying to play this table are as follows:
- If you ever see Collect Bonus as a wish, it’s just like getting the end of ball bonus, so if you have any multiplier or lamp bonus going at all, it’s almost always worth it over a jewel.
- You can easily stop the ball when it comes out of the Bazaar hole by just keeping the right flipper held up. Make a good shot on the lamp, genie, or whatever you need to hit.
- Failing to go all the way up the magic carpet ramp can be a death sentence, because it will roll back down and straight down the middle. If you see it about to roll back down, do a panic side nudge and slap it!
- Get lightning lamp going, get in the Bazaar hole when WISH is lit, and you can choose 3x lamp bonus. Even a small thwack of the lamp is now worth around a million. Keep at it and watch the timer!
- If you can defeat the genie it’s worth 20 million points (haven’t done this yet) so that’s far from an arbitrary goal. You get unlimited balls in the last leg of the fight but time is very limited.
A lot of people have been disappointed with Pinball Arcade so far, and I might be one of them, but I’m still addicted. The ball physics are tons better than the Williams Collection, but still far from perfect. Honestly all the bugs and the ugly interface are nothing compared to at least being able to experience these tables, even in a virtual form. Digital distribution means those bugs can all be fixed, but I have my doubts about that happening in a timely fashion. It’s also annoying that iOS and Android seem to be getting the DLC sooner than the consoles. Still have to wait until early May for Medieval Madness and Bride of Pin-bot on my 360, but those lucky iPad owners are already enjoying those. Apparently this has the most to do with the certification processing time between those platforms. It’s still obnoxious.
Here’s someone doing very well on a real table of ToTAN (81 million): http://pinball.org/videos/gameplay-videos/tales-of-the-arabian-nights/
I wish I would have gotten into pinball earlier in my life, when there were still arcades full of awesome tables. Still, it was great going to Maryland and seeing the National Pinball Museum and the awesome collection at Crab Towne USA. Nothing beats playing a real table, but thanks go to Farsight for coming close. Now fix those countless bugs, hurry it up with the DLC (take my $$$), and hire someone with some taste to make a better interface.






Kind of crazy to think I started Dragon Warrior IV 4 months ago, this Summer. You may have thought, “Oh, crazy Aquas thinking he has the patience to beat an RPG on the NES. He hasn’t posted about that for months, he probably stopped playing. He’s not old school enough, Hrumph! I am old school, however. I STILL collect PEZ dispensers!”
Wrapping this up but one thing I need to mention is the day and night cycle for the overworld and towns. This feature really helped the atmosphere. In the day-night change the color palette changes about 5 times. Every change is meaningful, reflecting the light or night beckoning or escaping on the land. And you could freeze one of those palettes by entering a town. Also cool was that the night in town was different from day and new dialogue NPC was available and in some cases events only happened at night.